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It makes navigating them a chore: most of the areas you’ll be fighting in look and – crucially – feel very similar. The 10 maps are stuffed with detail, but are largely sterile and lifeless, all over-saturated neon and flat shiny surfaces. It’s not terrible, merely mediocre, and signature Killzone hallmarks don’t seem to sit well with what Guerrilla is trying to achieve. But in practice it has to be closer to either one of them than what it is: a slow, oddly sterile shooter with large maps that are short on fun. Not that it has to be like those games, in theory. Underpopulated and underwhelming, Killzone’s multiplayer has neither the frenetic action of Call of Duty, nor the overarching, team-based narratives of Battlefield. Here’s his take on how multiplayer functions in the wild, as well as the overall score for both.
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Editor’s Note: Steve has already rated the single-player portion of Killzone, which you can find at the bottom of this review.
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